Painted Anna up the other day and have slowly been refining her. It's so exciting to see this character go from being a smooth gray model to something that feels very fleshy and real (in the right light setup). Her textures were significantly easier than Gaston's since the her skin is basically all the same color and texture. Her hair was also a breeze because I setup the uv maps in such a way that all I had to do was draw a bunch of vertical lines. (much simpler than the 3-day mudbox-fest that was Gaston's coif).
Playing around with some really cool possibilities for the material on her shirts. The floral-satiny texture is simply an old wallpaper piped in as a spec map. Mental Ray does the rest!
Friday, March 25, 2011
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