Saturday, January 28, 2012

Flamingos and Crocodiles

I'm teaming up with my schoolmate/coworker Kirby Culbertson for an 11 Second Challenge project. The January 2012 challenge is an aggressive sounding clip from an Indian film that we decided would make a fun scene with a lunatic Flamingo and a hungry Crocodile. My role was modeling, texturing, dynamics, and rendering. Kirby did all the rigging and will be animating the scene. Here are some images of the progress.

A few Mother images.

Here are some sneak peeks at my work in progress, "Mother." My thesis review date is March 27th which I am nervously anticipating. Just finishing will be a miracle.

Monday, December 12, 2011

Sunday, November 27, 2011

Mind Thoughts


My 80 Dlist Boys were recently printed in MIND-THOUGHTS: "Collected" by Adam Kurtz. It's an honor to be part of this project and featured amongst some other fantastic artists.

Check it out here.



Monday, November 14, 2011

Zbrush

I've been playing with Zbrush all weekend. Here are the best results. I also re-sculpted the Bird Queen model that I was working on in Mudbox now that I've got the hang of Zbrush. The results are very different as you can see in the comparison image. It seems like Zbrush has better pressure sensitivity so sculpting in that software is more akin to digital painting where in Mudbox I'm always aware that I'm working on a 3D mesh which likely accounts for the stiffness. A note of interest: I spent twice as long working on the Mudbox version accomplished much less in that time. Hopefully I'll have time to get Buster the spaceman into Zbrush before I finish this project.

Also attached is the new concept art for the Bird Queen. I changed it around so that there would be more sculpted detail than in the original.

One last note: the female bust is based on a somewhat iconic Richard Avedon photo of Jacqueline de Ribes.

Sunday, October 30, 2011

Buster (Just about done)

Here are some beauty shots of Buster. There are a few little things with the normal map that I want to clean up and some small details in his face and body, but this is pretty close to the finished vision. My goal was to combine the diffuse, spec, and bump maps in a way that somewhat "realistically" simulates many different kinds of materials.

Even More Mother Concept Art

Some typography explorations and a test render of Anna that I made with Maya, Mudbox, and AfterEffects. The result is coolish, but I think I'd rather draw the characters by hand than use 3d models. The process I used to achieve the flattened effect was to use toon shaders with a highly-detailed bump map (to pick up the strands in her hair) and then in AfterEffects split all the color layers and reassemble them like a screen-print.

Tuesday, October 25, 2011

More textures for Buster.

Been working on his suit and jetpack. Having a lot of fun with bump & spec maps (plus dialing in the blinn settings).

Sunday, October 23, 2011

More Mother Concept Art



Played around with graphic interpretations of the Mother and Gaston characters for the flashback scenes... not loving these! More work to be done.

Also did a test animation using some 3D renders. Kind of like the result. Here's the before & after.

Saturday, October 22, 2011

Buster's Colors (A Start)

Heres the first shots of Buster painted up. I've painted his face and hair, the body and jetpack are up next. Also tested out the normal map transfer for his body... a lot of artifacts are showing up that I have to figure out.