I've been slowly chipping away at this model for a couple weeks and finally finished him, did UV layouts (what a learning process that is), and custom maps. I'm regretting my decision to make his poodle puff a separate piece of geometry. Would be nice to see it smoothly flow from his head, but I think changing that will completely ruin my UVs and I don't want to take a step back at this point.
I played with a couple ideas for how to do his hair, actually. Was considering making it out of transparent layers of polygons like in a video game. Also played with "Fur", but didn't think the results would mesh well with the rest of the scene. I ended up sculpting it in Mudbox and hand-painting finer strands in Photoshop. Looks a little plastic-y, need to play with that when I get it into the correct lighting situation.
Added in a lot of little details like his belt buckle and shoe laces that were fun to put in, but probably are too small to be seen in the final render. I blew the bump maps out a little bit more than they probably should be just so that when he's rendered from a distance you can see the texture better. Next time I design characters I'll put more thought into scale!
He still needs a shirt or jacket or something. I also need to make it look like he's bloodied up...
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