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Wednesday, February 23, 2011
Thinking about Hair
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Sunday, February 20, 2011
Anna and her gun.
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I think I'm finished modeling the female character's head and body. Also started building her robot-form. Pretty happy with the results, although I'm regretting designing such a long, thin character because she ends up looking like a stick in the HD format.
Also modeled her pistol--having fun with this "Apple" white plastic material! Proud of myself for figuring out some fairly complex issues with the gun. The most challenging part had to be the interlocking circular forms on the front of it. I don't remember exactly, but I think I made everything out cubes, which seems to be working well for me. I've been spending a little too much time getting my geometry to flow perfect and put together in quads. But it's good practice all the same.
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UV Workflows
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I would like to know whether I made a mistake somewhere down the pipeline or if this has to do with the missing menu item?
Saturday, February 12, 2011
Props
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Monday, February 07, 2011
Human Face
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Thursday, February 03, 2011
The Boss
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(He unintentionally but hilariously looks kind of like Conan, huh?)
Polygon & Sub-D Workflows: Part B
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Instead I added shaders and lights to the lower res poly model--something that wasn't covered in this tutorial at all. I got an opportunity to play with sub-surface scattering (although I don't really know what I'm doing!) and creating semi-realistic shiny scales from processed textures. I plan to take one step back and follow the next tutorial series which goes through making a UV and painted textures for this beast.
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