Sunday, January 30, 2011

Polygon & Sub-D Workflows: Part A

Starting the next tutorial, this time building a Raptor. Boy it's refreshing to work with organic shapes! Started out by putting image planes of drawings of the Raptor from the Front, Top, and Side, then began building the forms.

You can see that there is a weird thing happening with the connection of one of the toes onto the foot in the second picture. I figured out that I had the normals reversed before I connected the pieces together and solved the issue. (I also had that problem with the Arm) Not sure how the normals got flipped on me, but oh well!

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