This project started out really badly (Part A), where I built the little cap that is reused in each layer of the Swiss Army Knife. I had to switch between Sub-D & Polygons, which caused me a lot of problems. I think I have a better handle on how to work between the two methods now, because the rest of the knife came together pretty smoothly. Used a lot of different techniques with Polygons, Sub-D, and Nurbs. Plus learned how to do some simple clean-up to get 4-sided polys.
I was disappointed that the texturing aspect of this lesson didn't teach how to create the same photo-realistic look from the demo pictures. It just used some basic blinns for everything, so I played around with adding my own materials, lighting, and a basic backdrop. The one thing I wasn't able to do was get a Swiss Army logo to project onto the enameled surface. Will probably learn more about this in texturing lessons.
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