Sunday, October 30, 2011
Buster (Just about done)
Here are some beauty shots of Buster. There are a few little things with the normal map that I want to clean up and some small details in his face and body, but this is pretty close to the finished vision. My goal was to combine the diffuse, spec, and bump maps in a way that somewhat "realistically" simulates many different kinds of materials.
Even More Mother Concept Art
Some typography explorations and a test render of Anna that I made with Maya, Mudbox, and AfterEffects. The result is coolish, but I think I'd rather draw the characters by hand than use 3d models. The process I used to achieve the flattened effect was to use toon shaders with a highly-detailed bump map (to pick up the strands in her hair) and then in AfterEffects split all the color layers and reassemble them like a screen-print.
Tuesday, October 25, 2011
More textures for Buster.
Been working on his suit and jetpack. Having a lot of fun with bump & spec maps (plus dialing in the blinn settings).
Labels:
buster,
game project,
photoshop,
render,
texture
Sunday, October 23, 2011
More Mother Concept Art
Saturday, October 22, 2011
Buster's Colors (A Start)
Sunday, October 16, 2011
A slew of new things.
Monday, October 10, 2011
Buster's Hands
Saturday, October 08, 2011
Successful Normal Map transfer
Here's my progress on Buster. Spent a few hours on hardening the angles in his hair and on his body. Also tried exporting a Normal Map to a low-poly mesh and am pretty happy with how the results are reading in Maya. There are a few artifacts I have to work out, but otherwise it looks much higher-poly than it is.
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