Thursday, September 29, 2011
Buster Updates
Got some feedback on my model and incorporated some edits on the anatomy as well as a sharpening up of many features to make it more geometric.
Wednesday, September 28, 2011
Buster: Model
Here's a preview of the Buster Model. The first image is from Mudbox with 5 levels of subdivisions and the second two images are exported normal maps on the base model in Maya. Still tweaking him in Mudbox. This was an (unsuccessful) test from Mudbox to see how a normal map would render out for a base level mesh, but there is not nearly enough geometry to support it, causing the ugly shadows. Also a little lost on the textures. I'm caught between wanting to do photorealistic textures and stylized painterly look and just need to decide.
I am, however, pretty happy with the way that helmet is picking up light!
I am, however, pretty happy with the way that helmet is picking up light!
Wednesday, September 21, 2011
La Femme
Monday, September 19, 2011
Maltese Falcon
As part of my final project, I've been watching tons of Noir films and researching 1940's graphic design. Here's a scene from the Maltese Falcon re-imagined as a poster by AM Cassandre. Both of the source images below.
Sunday, September 11, 2011
Upgrade
Got some feedback on my character lineups. The consensus was that the first character I should model should be the Spaceman because he is the protagonist but that the current design is too simple and boring. In revisiting his design I wanted to do two things:
- Enhance the distortion in the figure for a more unique silhouette.
- Add lots of detailing to his costume.
Labels:
character design,
color,
concepts,
game project,
sketches
Monday, September 05, 2011
Wolf Mount
I'm planning on doing a (pink) ostrich for the bird people as well to explain where all those pink feathers are coming from. Poor wolf could also make a nice hat for a king.
I painted this entirely in Photoshop with a process that forces me to be more geometric and considerate of building strong shapes. Would like to push the sculpts to be a little more "simple" like this.
I painted this entirely in Photoshop with a process that forces me to be more geometric and considerate of building strong shapes. Would like to push the sculpts to be a little more "simple" like this.
Sunday, September 04, 2011
Wolfmen versus Birdmen
Here are my character lineups, the regal Wolfmen vs. the tribal Birdmen (plus an Earth-man). Trying to decide which three characters I want to model. Definitely want to do the brute Wolfman, but not sold on the other two. Whichever I choose I need to come up with a little narrative so that I can set them all in a scene together, which makes choosing a lot more difficult.
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