
Got some feedback on my model and incorporated some edits on the anatomy as well as a sharpening up of many features to make it more geometric.


Here's a preview of the Buster Model. The first image is from Mudbox with 5 levels of subdivisions and the second two images are exported normal maps on the base model in Maya. Still tweaking him in Mudbox. This was an (unsuccessful) test from Mudbox to see how a normal map would render out for a base level mesh, but there is not nearly enough geometry to support it, causing the ugly shadows. Also a little lost on the textures. I'm caught between wanting to do photorealistic textures and stylized painterly look and just need to decide.
As part of my final project, I've been watching tons of Noir films and researching 1940's graphic design. Here's a scene from the Maltese Falcon re-imagined as a poster by AM Cassandre. Both of the source images below.

Got some feedback on my character lineups. The consensus was that the first character I should model should be the Spaceman because he is the protagonist but that the current design is too simple and boring. In revisiting his design I wanted to do two things:
I'm planning on doing a (pink) ostrich for the bird people as well to explain where all those pink feathers are coming from. Poor wolf could also make a nice hat for a king.
Here are my character lineups, the regal Wolfmen vs. the tribal Birdmen (plus an Earth-man). Trying to decide which three characters I want to model. Definitely want to do the brute Wolfman, but not sold on the other two. Whichever I choose I need to come up with a little narrative so that I can set them all in a scene together, which makes choosing a lot more difficult.