One more iteration on the Future Worlds avatars. We decided that the female characters from my previous version needed to be cuter to appeal to the pre-teen audience plus a couple little changes on the other characters to make them more cohesive.
Showing posts with label concept. Show all posts
Showing posts with label concept. Show all posts
Wednesday, May 09, 2012
Monday, May 07, 2012
Future Worlds Character Designs
Here are a couple iterations of character designs for a game we are making at Intellimedia. The game will be delivered on a giant touch screen and can be played by several children at the same time. These are possibilites for the avatars the children can choose from.
Originally I had designed these amorphic blobs and creatures based on themes from the game. After getting feedback from the team it was decided to take the shapes of the blobs and make them into human superheroes.
Originally I had designed these amorphic blobs and creatures based on themes from the game. After getting feedback from the team it was decided to take the shapes of the blobs and make them into human superheroes.
Labels:
character design,
concept,
future worlds,
photoshop,
sketch
Saturday, January 28, 2012
A few Mother images.
Here are some sneak peeks at my work in progress, "Mother." My thesis review date is March 27th which I am nervously anticipating. Just finishing will be a miracle.
Monday, December 12, 2011
Sunday, October 30, 2011
Even More Mother Concept Art

Some typography explorations and a test render of Anna that I made with Maya, Mudbox, and AfterEffects. The result is coolish, but I think I'd rather draw the characters by hand than use 3d models. The process I used to achieve the flattened effect was to use toon shaders with a highly-detailed bump map (to pick up the strands in her hair) and then in AfterEffects split all the color layers and reassemble them like a screen-print.
Sunday, October 23, 2011
More Mother Concept Art
Sunday, October 16, 2011
A slew of new things.
Saturday, January 29, 2011
Noir!
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