Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Monday, February 27, 2012

Whiz Palace

Here is the concept art and a test render from my next collaboration with Kirby Culbertson, "Whiz Palace." Its for the 11 Second Club's February competition, featuring a clip of Amy Poehler from Parks and Recreation. Like with the Flamingo project, I did the modeling, lighting, and rendering while Kirby is doing the animation and rigging. He set up some amazing rigs for the figures that we hope to reuse on another project.

Not While I'm Eating



Here is a look at the final render form our January 11 Second Club Competition, plus the concept art. I did the modeling, texturing, lighting and Kirby Culbertson did the rigging and animation.

Saturday, January 28, 2012

Flamingos and Crocodiles

I'm teaming up with my schoolmate/coworker Kirby Culbertson for an 11 Second Challenge project. The January 2012 challenge is an aggressive sounding clip from an Indian film that we decided would make a fun scene with a lunatic Flamingo and a hungry Crocodile. My role was modeling, texturing, dynamics, and rendering. Kirby did all the rigging and will be animating the scene. Here are some images of the progress.

Sunday, October 30, 2011

Even More Mother Concept Art

Some typography explorations and a test render of Anna that I made with Maya, Mudbox, and AfterEffects. The result is coolish, but I think I'd rather draw the characters by hand than use 3d models. The process I used to achieve the flattened effect was to use toon shaders with a highly-detailed bump map (to pick up the strands in her hair) and then in AfterEffects split all the color layers and reassemble them like a screen-print.

Sunday, October 23, 2011

More Mother Concept Art



Played around with graphic interpretations of the Mother and Gaston characters for the flashback scenes... not loving these! More work to be done.

Also did a test animation using some 3D renders. Kind of like the result. Here's the before & after.

Friday, July 29, 2011

Game Characters

I've been employed this summer at NC State's Computer Science Dept. helping create characters and sets for a 3D game they are developing. Here are the characters I worked on. I did all the modeling & texturing on these with the exception of the red-haired female who was modeled by a coworker.

The second image is my original sketch for these characters, and a revision for "Bryce."

Sunday, July 10, 2011

More 3D Fun

Not a lot of updates this summer as I've been working 9-5 on a 3D game through NC State's Computer Science dept. However I've been inspired to bring some of what I've been learning at work with low-poly models, bumps, and Mudbox painting back home and incorporate it into a personal work. This is a preview of a bigger image that I'm working on.

I completely re-textured the female character with Mudbox painting and have been simplifying the geometry on both of them so that they'll be easier to pose and do more with. Also totally stoked about a new lighting technique that I'm using that scatters color from all surfaces to create a more realistic effect. (and the best part is there is only one light in the whole scene!)

Monday, June 13, 2011

Spies! Fog! Guns! Rooftop lurking!

Here's my latest 3D render. To see all the process check out my 3D blog here.

Friday, March 25, 2011

I'm still alive, I swear!

Here's some of the stuff I've been working on. See more at my process blog here.
The lady is the 3d version of her. Although her robotic expression could use some work!

Friday, January 21, 2011

Osgood in 3D

I just wanted to plug my in-process blog about learning how to use 3D and it's application in a self-direction illustration project. Click the link to see what I'm up to.

Wednesday, August 11, 2010

3D

I've been playing around with ZBrush today, getting pumped up for the 3D stuff I'm undoubtedly going to have to do in the coming weeks when classes start. Here's a head I spent a couple hours "sculpting." I haven't figured out out to use more than one object yet, so I wasn't able to use spheres for his eyeballs. Next time!