Showing posts with label normal map. Show all posts
Showing posts with label normal map. Show all posts

Saturday, October 08, 2011

Successful Normal Map transfer

Here's my progress on Buster. Spent a few hours on hardening the angles in his hair and on his body. Also tried exporting a Normal Map to a low-poly mesh and am pretty happy with how the results are reading in Maya. There are a few artifacts I have to work out, but otherwise it looks much higher-poly than it is.